AI Insights · Timothy · October 2021
Top 5 iOS Games in UAE Q3 2021 Performance
Discover the performance trends of the top 5 iOS games in the UAE during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw significant trends in the performance of the top 5 iOS games in the United Arab Emirates. Here’s a detailed look at their weekly downloads, revenue, and active user statistics.
PUBG MOBILE from Tencent Mobile International Limited experienced notable fluctuations in its weekly revenue, which peaked at approximately $543K in the final week of September. Weekly downloads saw a downward trend, starting at 8.5K at the beginning of July and ending at around 6.1K in late September. The game maintained a stable active user base, averaging around 450K users throughout the quarter.
Yalla Ludo - Ludo&Domino by Yalla Technology FZ-LLC had a varied revenue stream, with a peak of about $190K in the first week of August. Weekly downloads were relatively steady, with a slight decline from 2.5K in early July to 1.7K by the end of September. The active user base hovered around 49K to 48K users, showing a consistent engagement level.
Roblox from Roblox Corporation showed strong revenue performance, peaking at nearly $165K in mid-July. The game’s weekly downloads varied, starting at 11.7K in late June and ending at around 10.4K in the final week of September. Active users remained stable, with a slight increase towards the end of the quarter, reaching approximately 100K users.
Rise of Kingdoms by Lilith Games saw a significant spike in revenue, peaking at about $258K in the last week of September. Despite lower weekly downloads throughout most of the quarter, a notable increase occurred in September, reaching up to 3.5K downloads. The active user count also saw a substantial increase, from around 2.3K in early August to nearly 6.9K by the end of September.
Clash of Clans by Supercell exhibited a robust revenue trend, with a peak of approximately $209K in the final week of September. Weekly downloads fluctuated slightly, starting at 2.8K in late June and ending at around 2.2K in late September. The game maintained a consistent active user base, averaging around 100K users throughout the quarter.
For more detailed insights and data, visit Sensor Tower.