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AI Insights · Timothy · October 2021

Top 5 MOBA Apps on Android in Middle East Q3 2021

In Q3 2021, top MOBA games on Android in the Middle East showed varied performance in terms of downloads, revenue, and active users, with notable trends across the board.

Top 5 MOBA Apps on Android in Middle East Q3 2021

In Q3 2021, the top five MOBA apps on Android in the Middle East demonstrated diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, offers an intriguing glance into the market dynamics of these popular games.

Mobile Legends: Bang Bang, published by Moonton, saw a varied performance. Weekly revenue reached its peak at approximately $118K in the last week of August and then fluctuated, ending the quarter around $78K. Downloads started at about 76K in late June, dipped mid-quarter, and climbed back to around 48K by the end of September. Active users showed a slight decline from approximately 580K at the beginning of the quarter to about 553K by the end.

Brawl Stars from Supercell experienced fluctuations in both revenue and downloads. Weekly revenue peaked at about $121K at the end of August before dropping to $51K by the end of September. Downloads hovered around 24K at the start, dipped slightly, and concluded the quarter at approximately 25K. Active users saw a gentle decline from around 658K to 609K over the quarter.

Pokémon UNITE, launched by The Pokémon Company in late September, garnered significant initial interest. It recorded around $10K in revenue by the end of its second week post-launch. Downloads were impressive, starting at approximately 186K in its launch week and then tapering to about 62K. Active users remained stable around the 178K mark.

Arena of Valor, published by Level Infinite, had more modest performance metrics. Revenue remained low, peaking at around $474 at the start of the quarter and ending at about $173. Downloads saw a notable increase mid-quarter, peaking at approximately 28K in late August before falling to around 483 by the end of September. Active users increased significantly mid-quarter, reaching about 27K, then declined to around 6.5K by the end.

League of Legends: Wild Rift by Riot Games, Inc., showed steady trends. Revenue peaked at roughly $6K in late July but generally remained stable around $2K to $3K per week. Downloads were relatively low, fluctuating between 700 and 2.5K weekly. Active users saw a slight dip from approximately 34K to around 28K by the end of the quarter.

For more detailed insights into the performance of these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021