AI Insights · Timothy · October 2021
Top 5 MOBA Apps on Android in Africa Q3 2021
Explore the performance of the top 5 MOBA applications on Android in Africa during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 MOBA (Multiplayer Online Battle Arena) applications on the Android platform in Africa showcased varying trends in downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the performance of these leading apps.
Mobile Legends: Bang Bang by Moonton demonstrated a strong performance in Q3 2021. Weekly downloads fluctuated between 20.3K and 24.6K, with a notable peak in the week of August 23. The app also maintained a consistent weekly revenue, peaking at approximately $9.5K in the week of August 30. Active users showed a steady increase, starting at 421.7K and reaching 458.3K by the end of the quarter.
Brawl Stars from Supercell experienced a moderate performance. Weekly downloads ranged from 10.8K to 15.4K, with a peak in the final week of September. Revenue showed a slight decline overall, starting at $8K and ending at $3.6K. The active user base saw a downward trend, decreasing from 203.1K to 186.2K throughout the quarter.
Arena of Valor by Level Infinite had varied results. Weekly downloads peaked at 45.4K in mid-August but dropped to 9.4K by the end of September. Revenue remained relatively low, with the highest weekly revenue being $166 in late June. Active users increased significantly from 560 to 32.6K in mid-August but settled at 22.5K by the end of the quarter.
Pokémon UNITE, a newcomer from The Pokémon Company, showed promising early results. Launched in late September, it garnered 27.2K downloads in its second week. Revenue also saw a sharp rise from $933 to $2.4K. Active users more than doubled from 14.8K to 31.5K within its first two weeks.
League of Legends: Wild Rift by Riot Games, Inc maintained consistent performance. Weekly downloads ranged from 1.4K to 3.5K, with a downward trend towards the end of the quarter. Revenue peaked at $3K in early August but settled around $1.5K by the end of September. Active users showed a slight decline, starting at 45.6K and ending at 36.8K.
For more detailed insights and data, visit Sensor Tower.