AI Insights · Timothy · October 2021
Top 5 MOBA Apps on Android in Romania: Q3 2021 Performance
Discover the performance trends of the top 5 MOBA applications on the Android platform in Romania for Q3 2021. Detailed insights on weekly downloads, revenue, and active users are provided.
In the third quarter of 2021, the top 5 MOBA applications on the Android platform in Romania exhibited diverse trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, offers a closer look at the performance metrics for Brawl Stars, Mobile Legends: Bang Bang, League of Legends: Wild Rift, Heroes Evolved, and Arena of Valor.
Brawl Stars from Supercell saw a fluctuating trend in weekly revenue, peaking at approximately $39.6K in late June and experiencing various declines and rises throughout the quarter, ending with around $14.3K in the last week of September. The weekly downloads for Brawl Stars averaged around 10K, with a notable peak of 13K in late August. Active users showed a general decline from around 820K to 685K over the quarter.
Mobile Legends: Bang Bang by Moonton experienced a steady increase in weekly revenue, reaching around $13K in the final week of September. Weekly downloads remained relatively stable, averaging around 2K, with a slight peak at 2.5K in late August. Active users fluctuated around 60K to 64K throughout the quarter.
League of Legends: Wild Rift, published by Riot Games, Inc, had modest weekly revenue figures, peaking at around $3.1K in early August. Weekly downloads remained consistent, averaging around 900. Active users hovered around 13K to 16K, showing a slight decline towards the end of the quarter.
Heroes Evolved from Netdragon Websoft Inc. displayed minimal revenue fluctuations, with peaks around $524 in mid-July and $150 in late September. Weekly downloads showed significant variation, peaking at approximately 2.2K in mid-July. Active users varied widely, reaching a peak of 2.4K in mid-July and dropping to around 600 by the end of September.
Arena of Valor, published by Level Infinite, had relatively low revenue figures, peaking at around $152 in early August. Weekly downloads were minimal, with a notable spike to over 1.5K in the last week of September. Active users saw a significant increase from around 120 to 1.4K over the quarter.
For more detailed insights and data on the performance of these MOBA applications, visit Sensor Tower.