AI Insights · Timothy · October 2021
Top 5 MOBA Apps on Android in Latin America Q3 2021
Discover the performance of the top 5 MOBA apps on Android in Latin America during Q3 2021, including trends in downloads, revenue, and active users.
Performance of Top 5 MOBA Apps on Android in Latin America Q3 2021
In the third quarter of 2021, the top 5 MOBA applications on the Android platform in Latin America exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s an overview of the key metrics for each app:
Mobile Legends: Bang Bang
Throughout Q3, weekly downloads for this app experienced a marked increase, peaking at approximately 738K in the final week of September. Weekly revenue showed a declining trend, starting at around $245K and ending at approximately $165K. In terms of active users, the numbers fluctuated, with a peak of roughly 2.7M in mid-September before settling at around 2.6M by the end of the quarter.
Brawl Stars
This app saw relatively stable weekly download numbers, reaching a high of about 282K in the final week of September. Weekly revenue varied, peaking at around $205K at the end of August. Active users remained consistent, with a slight increase to approximately 6.5M in mid-September before ending the quarter at around 6.4M.
League of Legends: Wild Rift
Weekly downloads for this app showed a downward trend, starting at about 63K and declining to approximately 48K by the end of September. Revenue saw fluctuations, peaking at around $170K in early August before gradually decreasing to roughly $98K by the end of the quarter. Active users also declined, from about 1.2M at the start of the quarter to approximately 836K in the last week of September.
Arena of Valor
This app experienced significant fluctuations in weekly downloads, peaking at about 88K in mid-August. Revenue varied, with a peak of approximately $27.6K in late July before dropping to around $8K by the end of September. Active users saw an upward trend, reaching a high of approximately 163K at the end of August and stabilizing at around 162K in the final week of September.
Pokémon UNITE
As a late entrant in Q3, this app saw impressive numbers, with weekly downloads peaking at around 4M in its launch week and then settling at approximately 1.6M by the end of September. Revenue also increased, reaching about $161K in the final week of the quarter. Active users surged, starting at around 3.3M and growing to approximately 4.1M by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.