AI Insights · Timothy · October 2021
Top 5 MOBA Apps on Android in Italy Q3 2021
In Q3 2021, the top 5 MOBA apps on Android in Italy showed varied performance in downloads, revenue, and active users. Discover the trends for each app.
In the third quarter of 2021, the top 5 MOBA applications on the Android platform in Italy exhibited diverse trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a snapshot of the performance of these popular games.
Brawl Stars from Supercell displayed a fluctuating pattern in weekly revenue, starting at approximately $168K at the end of June and ending at around $62K by the end of September. Weekly downloads saw a minor dip in July, dropping to about 17.9K, but recovered to approximately 24.4K by the end of September. Active users showcased a gradual decline from 1.34M in late June to about 1.09M in early September, with a slight rebound towards the end of the quarter.
Mobile Legends: Bang Bang, published by Moonton, experienced stable weekly revenue, hovering around $15K to $19K throughout the quarter. Weekly downloads remained relatively consistent, with a peak of 1.8K in mid-July and a slight rise to 1.5K by the end of September. Active users showed a steady decrease from 52.7K in late June to approximately 46.4K at the quarter's end.
League of Legends: Wild Rift from Riot Games saw modest weekly revenue, peaking at around $12.7K at the end of July and decreasing to about $5.3K by the end of September. Weekly downloads started at 1.4K in late June, gradually declining to roughly 876 by the end of September. The active users trend was relatively stable, with a slight drop from 12.3K in late June to about 10K towards the end of the quarter.
Pokémon UNITE, published by The Pokémon Company, had a notable debut with weekly revenue reaching $33.8K in the last week of September. Weekly downloads were substantial, starting at 254.4K in its release week and tapering to 87.5K by the end of the month. Active users remained high, with a slight decrease from 247K in the release week to about 245K in the last week of September.
Arena of Valor by Level Infinite experienced low weekly revenue, peaking at approximately $1.6K in late July and decreasing to around $585 by the end of September. Weekly downloads were minimal but showed a slight increase from 131 in late June to 669 by the end of September. Active users rose gradually from 742 in late June to about 1.5K at the quarter's end.
For more detailed insights and data, visit Sensor Tower.