AI Insights · Timothy · October 2021
Top 5 MOBA Apps on Android in Germany: Q3 2021 Performance
Explore the performance trends of the top 5 MOBA apps on Android in Germany during Q3 2021, including data on downloads, revenue, and active users from Sensor Tower.
The third quarter of 2021 saw interesting trends in the performance of the top 5 MOBA (Multiplayer Online Battle Arena) apps on the Android platform in Germany. Below is a detailed analysis of each app's weekly downloads, revenue, and active users.
Brawl Stars from Supercell showed significant fluctuations in revenue throughout the quarter. It started strong with approximately $499K in the first week of July but saw a dip to about $288K the following week. Despite some ups and downs, it experienced peaks, notably around $396K at the end of August. Weekly downloads ranged from around 15K to 22K, with a slight increase towards the end of the quarter. Active users saw a gradual decline from nearly 1M to around 846K.
Mobile Legends: Bang Bang by Moonton had a more stable revenue pattern, peaking at roughly $105K in early July before gradually decreasing and then fluctuating around $40K to $70K towards the end of September. Weekly downloads were relatively stable, hovering between 3K and 4.6K. Active users remained consistent, ranging from 63K to 68K, with slight increases in the latter part of the quarter.
League of Legends: Wild Rift from Riot Games, Inc saw modest revenue figures, generally under $30K, with a notable increase to around $28K in late July and another peak at $22K at the end of September. Downloads started at 2.6K in early July, peaked at 6.2K mid-month, and then gradually declined to about 1.8K by the end of the quarter. Active users fluctuated between 30K and 42K, with a noticeable peak in mid-September.
Pokémon UNITE by The Pokémon Company, launched in late September, saw impressive initial performance. It generated approximately $46K in its first week, followed by a significant increase to around $73K the next week. Downloads were robust, starting at 330K in its debut week and then settling at around 106K. Active users were also strong, starting at 278K and rising to about 293K.
Arena of Valor from Level Infinite had relatively low revenue figures, peaking at around $4.2K in late July but generally fluctuating between $1.8K and $3K. Downloads were modest, mostly under 500 per week, with a significant spike to 3.7K at the end of September. Active users were stable around 1.6K to 1.8K but saw a sharp increase to over 5K at the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.