AI Insights · Timothy · September 2021
Top 5 MMORPG Apps on Android in South America - Q3 2021
In Q3 2021, the top MMORPG apps on Android in South America showed varied download, revenue, and active user trends. Guardians of Cloudia and MIR4 led the pack with notable performance metrics.
The third quarter of 2021 saw significant activity in the MMORPG category on Android in South America. Data from Sensor Tower highlights the performance of the top five apps: Guardians of Cloudia, MIR4, Albion Online, School of Dragons, and GEM-X. Here's a closer look at their performance.
Guardians of Cloudia from NEOCRAFT LIMITED experienced a fluctuating trend in weekly revenue, peaking at around $54.6K at the end of June, then gradually declining to approximately $36.2K by the end of September. Weekly downloads showed a significant drop from 94.4K in late June to about 21.8K by the end of September. Meanwhile, weekly active users decreased from 157.6K at the beginning of the quarter to around 66.5K by the end.
MIR4 by Wemade Co., Ltd, released in late August, saw its weekly revenue peak at nearly $54.9K in the last week of August but then declined to about $21.9K by the end of September. The app's weekly downloads started strong with 85.6K in its release week, increasing to 124K by the end of September. Weekly active users also saw a significant rise, starting at 60.3K and reaching 215K by the quarter's end.
Albion Online from Sandbox Interactive GmbH showed a steady decline in weekly revenue, starting at $3.8K at the end of June and falling to approximately $2K by the end of September. Weekly downloads also saw a gradual decrease from 51.7K to 29.9K over the same period. Weekly active users remained relatively stable, fluctuating around the mid-40K to mid-50K range throughout the quarter.
School of Dragons by JumpStart Games reported a peak in weekly revenue of about $1.7K in early August, followed by a decline to around $612 by the end of September. The app experienced varying weekly downloads, peaking at 48.3K in early August before dropping to 22.5K by the end of September. Weekly active users saw an increase from 108.5K at the start of the quarter to a peak of 213.9K in mid-August, then gradually declined to 155.9K by the end of September.
GEM-X from EYOUGAME(US) showed a fairly stable weekly revenue trend, starting at $13.6K at the end of June and ending at around $9.9K by the end of September. Weekly downloads saw minor fluctuations, ranging from 20.9K to 14.3K throughout the quarter. The app's weekly active users remained relatively consistent, hovering around the mid-20K to low-30K range.
For more detailed insights and data, visit Sensor Tower.