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AI Insights · Timothy · October 2021

Top 5 MMORPG Apps on Android in Poland: Q3 2021 Performance

A detailed look at the performance of the top 5 MMORPG apps on Android in Poland during Q3 2021, including downloads, revenue, and active user trends.

Top 5 MMORPG Apps on Android in Poland: Q3 2021 Performance

During the third quarter of 2021, the top 5 MMORPG applications on Android in Poland showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed breakdown based on data from Sensor Tower.

Albion Online, published by Sandbox Interactive GmbH, saw its weekly revenue peak at around $1K in mid-July, followed by a gradual decline to about $625 by the end of September. Weekly downloads for the game started strong with approximately 8K at the beginning of July but experienced a decline mid-quarter, bottoming out at about 2.9K in early August before rebounding to roughly 6K by the end of September. The game’s weekly active users also showed an initial drop from around 10.2K in early July to about 5.2K in early August, before climbing back up to approximately 12K in mid-September.

Shakes & Fidget - The RPG by Playa Games maintained a relatively steady weekly revenue with a notable peak at around $20K in the final week of September. Weekly downloads fluctuated, starting at about 3.9K in late June and ending the quarter at approximately 2.3K. The game’s weekly active users remained fairly stable, ranging between 53K to 66K throughout the quarter.

Black Desert Mobile, developed by PEARL ABYSS, experienced a peak in weekly revenue of approximately $2K in early July, which then gradually declined to around $984 by the end of September. The game’s weekly downloads saw a significant drop from about 3K in late June to a low of 240 by the end of September. Weekly active users also decreased from around 12.8K at the start of the quarter to approximately 5.9K by the end.

Almora Darkosen RPG, published by Gear-Studio, showed steady growth in weekly downloads, peaking at around 1.5K in late August. Weekly revenue for the game remained relatively low, peaking at around $131 in early August. Active users increased consistently from approximately 4.2K at the end of June to about 6.9K by the end of September.

School of Dragons by JumpStart Games had a notable peak in weekly revenue at around $400 in early August. Weekly downloads saw a rise to about 1.6K in mid-August before tapering off to approximately 342 by the end of September. The game’s weekly active users increased from around 3.4K in late June to a peak of about 6.8K in mid-August, before declining to roughly 4K by the end of September.

For more detailed insights and data on the performance of mobile applications, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021