AI Insights · Timothy · July 2021
Top 5 MOBA Apps Performance in Middle East Q2 2021
Explore the performance of the top 5 MOBA applications on a unified platform in the Middle East during Q2 2021, including trends in weekly downloads, revenue, and active users.
The second quarter of 2021 saw significant activity in the MOBA (Multiplayer Online Battle Arena) app market in the Middle East. Here’s a comprehensive look at the performance of the top 5 MOBA applications, with data sourced from Sensor Tower.
Brawl Stars
Brawl Stars had a notable quarter with weekly revenue peaking at approximately $326K in late April. Weekly downloads showed a downward trend, starting at around 68K at the beginning of April and dropping to about 43K by the end of June. Weekly active users fluctuated, peaking at around 1M in mid-May before ending the quarter at approximately 964K.
Mobile Legends: Bang Bang
Mobile Legends: Bang Bang experienced a substantial increase in weekly revenue, peaking at about $301K in early May. Weekly downloads saw a significant rise towards the end of the quarter, reaching around 102K in late June. Active users consistently increased, starting at approximately 664K in late March and ending the quarter at around 792K.
League of Legends: Wild Rift
League of Legends: Wild Rift had a steady performance with weekly revenue peaking at about $27K at the end of March before stabilizing around $9K-$15K towards the end of the quarter. Weekly downloads peaked at 14K in early April and then gradually decreased to approximately 4.7K by the end of June. Active users saw a slight decline from around 77K in late March to about 61K by the end of June.
Legend of Ace
Legend of Ace had a modest performance with weekly revenue peaking at around $4.3K in early April. Weekly downloads remained relatively low, peaking at around 155 in mid-June. Active users showed minor fluctuations, peaking at approximately 364 in late April and ending the quarter at around 329.
Tanks a Lot - War of Machines
Tanks a Lot - War of Machines saw a peak in weekly revenue of around $1.2K in late June. Weekly downloads fluctuated, peaking at around 1.5K in late May. Active users had a steady increase, starting at approximately 5K in late March and ending the quarter at around 5.5K.
For more detailed insights and data, visit Sensor Tower.