AI Insights · Timothy · July 2021
Top 5 MMORPG Apps in Malta Q2 2021: Unified Platform Performance
Discover the performance trends of the top 5 MMORPG apps in Malta during Q2 2021, including weekly revenue and download insights.
In the second quarter of 2021, Malta saw notable trends in the performance of the top 5 MMORPG applications on a unified platform. Here, we break down the weekly revenue and download figures for each app, based on data from Sensor Tower.
Blade&Soul: Revolution from Netmarble Corporation experienced fluctuating weekly revenue throughout Q2. Starting at approximately $1.5K in late March, the revenue saw a decrease to around $1115 in early April and continued to dip, reaching a low of $99 in early June. However, there was a slight recovery, peaking again at $522 by mid-June. The app had minimal weekly downloads, with only a few instances of 3-4 downloads in the early weeks of April.
Рагнарок М: Вечная любовь EU, published by Gravity Interactive, Inc., showed a steady revenue stream with a noticeable spike towards the end of the quarter. Weekly revenue started at $199 and saw fluctuations, eventually peaking at $449 in the final week of June. Download numbers were minimal, with only a single download recorded in early April.
Old School RuneScape by Jagex exhibited consistent revenue trends, starting with $94 in late March and experiencing an increase to $232 by mid-May. The revenue then fluctuated around the $100 mark, ending the quarter at $66. Download activity was low, with only a few downloads recorded in the first few weeks of April.
Black Desert Mobile from Pearl Abyss Corp. showed stable revenue figures, starting at $85 in late March and peaking at $276 in late May. The revenue then leveled out at around $100-$115 towards the end of the quarter. Downloads were more dynamic, starting at 25 in late March and peaking at 36 by the end of June.
Forsaken World: Gods and Demons by Perfect World saw moderate revenue performance, beginning at $105 in late March and experiencing slight fluctuations, with a peak revenue of $98 in mid-May. The quarter ended with a revenue of $45. Download figures were modest, starting at 4 in late March and peaking at 15 in early June.
For more detailed insights and data on app performance, visit Sensor Tower.