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AI Insights · Timothy · July 2021

Top 5 MMORPG Applications Performance in Central America for Q2 2021

Discover the performance of the top 5 MMORPG applications on a unified platform in Central America during Q2 2021, including insights on weekly downloads, revenue, and active users.

Top 5 MMORPG Applications Performance in Central America for Q2 2021

In Q2 2021, the top 5 MMORPG applications in Central America exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at how each app fared during this period, based on data from Sensor Tower.

Tales of Wind from NEOCRAFT LIMITED saw its weekly revenue peak at approximately $6.9K in late April. However, it experienced fluctuations throughout the quarter, ending June with around $4.3K. Weekly downloads were low, with a notable high of 228 in late March. Active users declined steadily from 646 to 219 by the end of June.

Ragnarok M - Eternal Love by Gravity Interactive, Inc. had a consistent weekly revenue, peaking at $3.7K in late April before gradually decreasing to $1.9K by the end of June. Downloads initially surged to 1.7K in early April but then varied significantly, falling to just 97 in the last week of June. Active users started at 2.2K in late March and dropped to 765 by the end of the quarter.

Perfect World Mobile from Perfect World Games exhibited moderate weekly revenue trends, with a peak of $3.2K in mid-May and ending the quarter around $2.8K. Downloads were relatively low, with a high of 480 in late March, decreasing significantly over time. Active users also saw a downward trend from 1.6K to 579 by the end of June.

Black Desert Mobile by Pearl Abyss Corp. showed a strong performance in terms of weekly revenue, peaking at $3.1K in early May and maintaining a steady range around $2.2K to $2.4K towards the end of the quarter. Weekly downloads were highest in late April at 2.2K, with a notable increase to 1.6K in the last week of June. Active users remained robust, fluctuating between 14.4K and 26K throughout the quarter.

DOFUS Touch: A WAKFU Prequel from Ankama experienced a peak in weekly revenue at $2.4K in late May, with a slight decline to $2.4K by the end of June. Downloads were high, reaching over 3K in mid-April and again in the last week of June. Active users showed strong engagement, starting at 11.3K in late March and increasing to 13.9K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021