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AI Insights · Timothy · July 2021

Top 5 Game Apps Performance on Unified Platform in the US Q2 2021

Discover the performance trends of the top 5 game apps in the US during Q2 2021, featuring data on downloads, revenue, and active users.

Top 5 Game Apps Performance on Unified Platform in the US Q2 2021

In the second quarter of 2021, the top 5 game applications on the unified platform in the United States showed varying trends in downloads, revenue, and active users. Here is a detailed look at the performance of Hair Challenge, Roblox, Paper Fold, Bridge Race, and Project Makeover.

Hair Challenge from Rollic Games saw a significant rise in weekly revenue starting mid-May, peaking at around $548 in the week of June 14. Weekly downloads saw a downward trend throughout the quarter, starting from 2.1M in early April and ending at approximately 384K by the end of June. Weekly active users also decreased from about 2.7M in late April to around 1.3M by the end of June.

Roblox from Roblox Corporation maintained strong weekly revenue, peaking at approximately $12.4M in the final week of June. Weekly downloads were relatively stable, averaging around 500K throughout the quarter. Active users saw a slight increase, from about 21.6M at the end of March to over 23.1M by the end of June.

Paper Fold by AI Games FZ exhibited a steady decrease in weekly revenue from a peak of roughly $1.7K in mid-May to about $761 by the end of June. Downloads fluctuated, peaking at 942K in mid-May and ending the quarter at about 475K. Active users saw a decline from 2.1M in mid-May to around 1M by the end of June.

Bridge Race from Supersonic Studios LTD experienced a peak in weekly revenue at approximately $7.7K in late May. Downloads showed a varied trend, starting at 755K in late March, peaking at 793K in early April, and finishing at around 467K by the end of June. Active users started at 1M in late March, peaked at 2.2M in mid-April, and ended at about 1.2M by the end of June.

Project Makeover from Magic Tavern, Inc. saw weekly revenue hovering around $3.1M to $3.4M throughout the quarter. Downloads varied, peaking at 522K in late March and ending at around 339K by the end of June. Active users showed a slight decline, starting at 2.3M in late March and ending at approximately 1.9M by the end of June.

These insights are based on data from Sensor Tower, which provides more in-depth analysis and trends for the mobile app market.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021