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AI Insights · Timothy · July 2021

Top 5 Games in Kuwait Q2 2021: Unified Platform Performance

Discover the performance trends of the top 5 gaming apps in Kuwait for Q2 2021. Data insights include weekly downloads, revenue, and active users.

Top 5 Games in Kuwait Q2 2021: Unified Platform Performance

In the second quarter of 2021, the top gaming apps in Kuwait experienced varied performance trends across downloads, revenue, and active users. Below, we provide a detailed look at the top 5 games, based on data from Sensor Tower.

Hair Challenge

Released by Rollic Games, Hair Challenge saw a notable fluctuation in weekly downloads, peaking at approximately 17K in late April before gradually decreasing to around 6.6K by the end of June. The game had a single week of revenue in early June, earning about $69. Weekly active users initially surged to around 37K in early May but saw a gradual decline to nearly 28.9K by the end of the quarter.

Paper Fold

AI Games FZ's Paper Fold experienced an early peak in weekly downloads at around 16.9K in mid-May, eventually dropping to approximately 3.5K by the end of June. The game generated minimal revenue, with a peak of $16 in mid-May. Weekly active users reached a high of about 46K in early May but declined to roughly 17.8K by the end of June.

Bridge Race

Bridge Race from SUPERSONIC STUDIOS LTD saw its weekly downloads peak at around 14.5K in mid-April, followed by a decline to about 5.1K by late June. Revenue showed a slight increase in mid-June, reaching $77. The game's weekly active users peaked at approximately 35.8K in mid-May, then decreased to around 24.3K by the end of the quarter.

Roblox

Roblox by Roblox Corporation maintained a consistent performance with weekly downloads ranging from 5.1K to 6.6K. Revenue peaked at about $102K in mid-May, while weekly active users remained relatively stable, peaking at around 153.7K by the end of June.

Slice It All!

Voodoo's Slice It All! had its weekly downloads peak at approximately 11.4K in mid-April, then declined to about 2K by late June. The game's revenue peaked at $114 in mid-April. Weekly active users reached a high of about 22.1K in early May, gradually decreasing to around 10.8K by the end of the quarter.

These insights highlight the dynamic nature of the gaming market in Kuwait during Q2 2021. For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021