AI Insights · Timothy · July 2021
Top 5 Games in Uruguay Q2 2021: Unified Platform Performance
An overview of the performance of the top 5 game applications in Uruguay for Q2 2021, including insights on downloads, revenue, and active users.
In the second quarter of 2021, the top 5 game applications in Uruguay demonstrated varying trends in weekly downloads, revenue, and active users on a unified platform. Below, we provide a detailed performance overview based on data from Sensor Tower.
Free Fire saw relatively stable weekly revenue, peaking at around $24.6K in early April and ending the quarter at approximately $22.6K. Downloads showed a notable spike in the first week of June, reaching 8.8K, before stabilizing around 7K towards the end of the quarter. Active users increased from 648.5K at the beginning of April to a high of 747.1K by the end of May, before slightly declining to 707.3K at the close of June.
Candy Crush Saga experienced a steady decrease in weekly revenue from $7.4K at the start of April to $5.5K by the end of June. Weekly downloads were relatively stable, peaking at 3.7K in mid-April and maintaining around 2.9K in the final week of June. Active users increased throughout April, peaking at 47.5K, before seeing a slight decline, ending June at approximately 43.8K.
Roblox maintained consistent weekly revenue, with a peak of $7.3K in early May and a close of $5.9K at the end of June. Downloads steadily increased, reaching a high of 5.8K in the last week of June. Active users saw a gradual increase from nearly 200K at the start of April, peaking at 219.6K by the end of June.
PUBG MOBILE showed fluctuating weekly revenue, peaking at $7.6K in mid-May and ending June at around $3.8K. Downloads peaked at 3K in late May, while active users slightly declined from 22.3K at the beginning of April to 20.6K by the end of June.
Coin Master had relatively stable weekly revenue, peaking at $12.5K in early April and closing at $11.9K in the last week of June. Downloads saw a significant increase towards the end of the quarter, reaching 2.3K in late June. Active users remained steady around 20K for most of the quarter, with a peak of 22.7K in early June.
For more detailed insights and data, visit Sensor Tower.