AI Insights · Timothy · July 2021
Top 5 Games in Lithuania - Q2 2021 Performance Analysis
An overview of the performance of the top 5 game apps in Lithuania during Q2 2021, including trends in downloads, revenue, and active users.
Analyzing the performance of the top 5 game applications in Lithuania during the second quarter of 2021 reveals intriguing trends in downloads, revenue, and active users. Here’s a closer look at how these popular games fared over the quarter.
Roblox from Roblox Corporation saw a consistent decline in weekly revenue, starting at around $19.6K at the end of March and dropping to approximately $11.4K by the end of June. Weekly downloads for the game also showed a downward trend, with the highest number of downloads at 2.3K in early April, decreasing to around 1.9K by the end of the quarter. However, the game maintained a strong base of weekly active users, fluctuating slightly but ultimately increasing from approximately 141.5K to nearly 153K.
Coin Master by Moon Active experienced a downward trend in revenue, starting at $33.3K in late March and decreasing to around $18.1K by the end of June. Weekly downloads followed a similar pattern, starting at 1.8K and declining to about 739 by the end of the quarter. The game’s weekly active users also saw a drop from around 21.6K to approximately 16.7K over the same period.
Empires & Puzzles: Match 3 RPG from Small Giant Games showed a fluctuating revenue pattern, peaking at around $10.2K in early April and ending at approximately $6K in late June. Weekly downloads were relatively low and varied, with the highest being 292 in early April and the lowest at 106 in late May. The game’s weekly active users remained somewhat stable, varying between 6.7K and 7.4K throughout the quarter but eventually declining to around 5.7K by the end of June.
Brawl Stars by Supercell experienced fluctuations in weekly revenue, starting at $9.5K at the end of March, peaking mid-quarter, and ending at approximately $5.9K by late June. Weekly downloads showed an upward trend towards the end of the quarter, rising from 1.9K in late March to around 2.3K by mid-June. Weekly active users were strong, increasing from 101K to a peak of 115.3K before settling at approximately 108K by the end of June.
Finally, PUBG MOBILE from Tencent Mobile International Limited had a varied revenue trend, starting at $13.2K in late March and ending at approximately $7.4K by the end of June. Downloads saw a decline from 1.1K in early April to around 799 by late June. The game's weekly active users remained relatively steady, starting at around 56.6K, dropping slightly mid-quarter, and ending at approximately 52.6K.
These insights are based on data provided by Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower's platform.