AI Insights · Timothy · July 2021
Top 5 MOBA Apps on iOS in Europe: Q2 2021 Performance
Discover the performance trends of the top 5 MOBA apps on iOS in Europe during Q2 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the top 5 MOBA apps on iOS in Europe demonstrated varied performance across downloads, revenue, and active users. Here’s a detailed look at how each app fared, based on Sensor Tower data.
Brawl Stars, developed by Supercell, saw consistent weekly downloads, fluctuating between approximately 158K and 204K. Revenue peaked in the last week of April at about $2.7M, with another significant high of $2.6M in the third week of June. The app maintained a robust active user base, starting the quarter at 4.8M and peaking at 5.3M in mid-June.
League of Legends: Wild Rift, from Riot Games, experienced a gradual decline in weekly downloads, from around 51K at the beginning of the quarter to 27K by the end. Revenue showed a downward trend, starting at approximately $186K and decreasing to $64K by the last week of June. Active users remained relatively stable, fluctuating between 428K and 540K.
Mobile Legends: Bang Bang, published by Shanghai Moonton Technology Co., Ltd., had steady weekly downloads, ranging from 24K to 30K. Revenue saw a peak in the second week of May at around $438K, with other weeks averaging between $195K and $324K. Active users hovered around the 350K mark, peaking at 380K in early May.
MARVEL Realm of Champions, by Kabam Games, Inc., had lower download rates compared to others, with weekly downloads ranging from 2.4K to 12.3K. Revenue showed a minor peak at the beginning of May with about $4.9K. Active users started at 15K at the end of March and saw a decline, averaging around 8K to 14K throughout the quarter.
Tanks a Lot - War of Machines, from Highcore Labs LLC, had varied download numbers, with a notable spike in mid-June at around 6.6K. Weekly revenue peaked at $6.5K at the end of May. Active users saw significant growth, starting at 9.5K at the end of March and reaching 16.8K by the third week of June.
For more detailed insights and analysis on app performance, visit Sensor Tower.