AI Insights · Timothy · July 2021
Top 5 MOBA Apps on iOS in Saudi Arabia: Q2 2021 Performance Insights
Explore the performance trends of the top 5 MOBA apps on iOS in Saudi Arabia during Q2 2021, with insights on downloads, revenue, and active users.
The second quarter of 2021 saw varied performance trends among the top 5 MOBA apps on the iOS platform in Saudi Arabia. According to data from Sensor Tower, these applications demonstrated diverse patterns in weekly downloads, revenue, and active user counts.
Brawl Stars from Supercell showed a dynamic pattern in weekly revenue, peaking at roughly $59K in late April, before settling at around $37K by the end of June. Weekly downloads for the app began at approximately 13.8K, gradually declining to just over 10K. Meanwhile, active users hovered around the 110K to 120K mark throughout the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced fluctuations in revenue, with a notable peak of $48.9K in early May. Downloads increased significantly towards the quarter's end, reaching over 16K in the final week of June. Active user numbers rose steadily, starting at about 102K in early April and climbing to around 128K by the end of the quarter.
League of Legends: Wild Rift from Riot Games maintained a relatively stable revenue stream, averaging around $2K per week, with a slight peak of $2.9K at the end of May. Downloads fluctuated, peaking at over 4.7K in early April, while active user counts varied between 12K and 18K, with a noticeable increase at the end of May.
Arena of Valor by Level Infinite had modest weekly revenue, peaking at $450 in mid-April. Weekly downloads were generally low, with a slight surge to 337 in early June. Active user numbers were stable, with a small increase to 491 in early June before returning to average levels.
Onmyoji Arena from NetEase Games recorded minimal revenue throughout the quarter, with a slight peak of $1.3K at the end of March. Downloads remained low, rarely exceeding 20 per week, and active users were consistent, averaging just over 120, with a slight decline towards the end of the quarter.
These insights into the performance of MOBA apps in Saudi Arabia highlight the varying degrees of engagement and monetization strategies employed by different publishers. For a more detailed analysis and further insights, visit Sensor Tower.