AI Insights · Timothy · July 2021
Top 5 iOS Games in the US for Q2 2021
Explore the performance of the top 5 iOS games in the US during Q2 2021, including weekly downloads, revenue, and active user trends.
During the second quarter of 2021, several iOS games stood out in the United States. Let's dive into the performance metrics of the top 5 games: Hair Challenge, Roblox, Paper Fold, Bridge Race, and Project Makeover. All data is sourced from Sensor Tower, where more detailed insights are available.
Hair Challenge The game saw impressive weekly downloads early in the quarter, with a peak of approximately 1.3M in mid-April. However, downloads steadily declined to around 196K by the end of June. Weekly revenue began to rise in June, peaking at $430 in the week of June 14. The active user base initially surged to nearly 1.9M but gradually decreased to around 812K by the end of the quarter.
Roblox Weekly revenue for Roblox remained robust, with a notable increase to $9.2M in the final week of June. Weekly downloads fluctuated around 300K to 370K, maintaining a stable trend. The active user base saw a slight increase, from approximately 10.5M in early April to nearly 11M by the end of June.
Paper Fold Paper Fold's weekly downloads experienced a notable peak at 709K in early May but dropped to around 293K by the end of June. Revenue showed modest growth, reaching $739 in the last week of June. Active users peaked at around 1.3M in early May, then gradually declined to approximately 703K by the end of the quarter.
Bridge Race Bridge Race had a strong start with weekly downloads around 668K in late March, which then stabilized to approximately 251K by the end of June. Revenue fluctuated throughout the quarter, peaking at $5.3K in early June. The active user count showed variability, peaking at around 1.6M in mid-April and closing the quarter at approximately 800K.
Project Makeover Project Makeover showed consistent weekly revenue, averaging around $2M, with a peak of $2.7M in late March. Weekly downloads remained stable, hovering between 200K and 400K. The active user base saw a slight decline from approximately 1.8M in late March to around 1.4M by the end of June.
These metrics reflect the dynamic nature of the mobile gaming market in the United States. For more detailed insights and analysis, visit Sensor Tower.