AI Insights · Timothy · July 2021
Top 5 iOS Games in Slovenia Q2 2021 Performance Overview
Discover the performance of the top 5 iOS games in Slovenia during Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the iOS gaming market in Slovenia saw notable performances from the top five games. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends for each game.
Bridge Race experienced a fluctuating trend in weekly downloads, starting at around 1.4K in late March and steadily declining to approximately 280 by the end of June. Revenue was minimal, peaking at $4 in early May and mid-June. Active users saw a peak of about 3.1K in early April, followed by a gradual decline to roughly 1.2K by the end of the quarter.
Count Masters: Crowd Runner 3D showed a strong upward trend in weekly downloads, starting from 227 in late May and reaching around 1.7K by the end of June. Active users also saw significant growth, starting from 221 and climbing to approximately 3.5K over the same period.
Hair Challenge had a varied performance in weekly downloads, with peaks and troughs throughout the quarter. Downloads began at 46 in early April, peaking at around 1.5K in late April, and then declining to about 205 by the end of June. The game’s active users followed a similar pattern, peaking at 2.4K in late April and dropping to around 1K by the end of June.
Project Makeover maintained a relatively steady performance in weekly downloads, averaging around 400 downloads per week, with slight increases and decreases. Weekly revenue varied, peaking at around $147 in late March and fluctuating between $43 and $144 throughout the quarter. Active users remained stable, averaging around 2.2K to 2.3K throughout the period.
Clash Royale saw consistent weekly downloads, ranging from about 250 to 600. The game’s revenue peaked significantly at around $1.1K in early June, with other weeks showing revenue between $100 and $700. Active users showed a steady and strong upward trend, starting at around 9.4K in late March and reaching approximately 17.9K by the end of June.
These insights highlight the dynamic nature of the iOS gaming market in Slovenia during Q2 2021. For more detailed analytics and further insights, visit Sensor Tower.