AI Insights · Timothy · July 2021
Top 5 Games on iOS in Saudi Arabia Q2 2021
Discover the performance trends of the top 5 iOS games in Saudi Arabia for Q2 2021, including [Bridge Race](https://app.sensortower.com/overview/1543845882?country=US), [Hair Challenge](https://app.sensortower.com/overview/1560656677?country=US), [Crash Bandicoot: On the Run!](https://app.sensortower.com/overview/1510334752?country=US), [PUBG MOBILE](https://app.sensortower.com/overview/1330123889?country=US), and [Roblox](https://app.sensortower.com/overview/431946152?country=US).
The second quarter of 2021 saw impressive performances from the top 5 iOS games in Saudi Arabia. Here's a closer look at their trends in weekly downloads, revenue, and active users, based on data from Sensor Tower.
Bridge Race by SUPERSONIC STUDIOS LTD
Weekly revenue for Bridge Race peaked at $88 in mid-May, following a steady climb from $2 in late March. Downloads saw a significant surge in the week of May 17, reaching 199K. Active users also rose sharply, peaking at 395K in the same week before settling at 106K by the end of June.
Hair Challenge by Rollic Games
Hair Challenge experienced a notable increase in downloads, peaking at nearly 100K in mid-April. Revenue showed modest growth, reaching $11 in the last week of May. Active users saw a peak of 208K in mid-May before gradually decreasing to 138K by the end of June.
Crash Bandicoot: On the Run! by King
Starting strong, Crash Bandicoot: On the Run! generated $23.6K in revenue in late March, which tapered off to $1.4K by the end of June. Downloads peaked at 218K in the first week of April. Active users started at 839K and declined steadily to 105K by the end of the quarter.
PUBG MOBILE by Tencent Mobile International Limited
PUBG MOBILE maintained strong weekly revenue, peaking at $1.47M in late May. Downloads fluctuated, with a high of 52K in early May. Active users remained robust, hovering around 1.5M at the start of the quarter and ending at approximately 1.3M in late June.
Roblox by Roblox Corporation
Roblox saw consistent revenue, peaking at $350K in late May. Downloads were steady, averaging around 37K per week. Active users exhibited a gradual increase, from 443K at the start of the quarter to nearly 497K by the end of June.
For more detailed insights and data, visit Sensor Tower.