AI Insights · Timothy · July 2021
Top 5 iOS Games in Denmark Q2 2021
Discover the performance of the top 5 iOS games in Denmark for Q2 2021, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 iOS games in Denmark showcased intriguing trends in weekly downloads, revenue, and active users. Here's a closer look at how each game performed, based on data from Sensor Tower.
Roblox Roblox saw a gradual decline in weekly downloads, starting at 5.6K and dropping to around 3.9K by the end of June. Weekly revenue also experienced a downward trend, peaking at approximately $118K at the beginning of April and ending at about $99K in the last week of June. Despite these declines, weekly active users remained relatively stable, fluctuating between 240K and 260K.
Candy Crush Saga Candy Crush Saga's weekly revenue fluctuated throughout the quarter, starting at $62K and peaking at about $74K in mid-June. Downloads exhibited a slight increase towards the end, moving from 1.6K at the start to about 1.4K in the last week of June. Active users showed some variability, starting at around 39K and ending the quarter at approximately 38K.
Hay Day Hay Day experienced a notable drop in weekly downloads, starting at 4.1K and decreasing to about 2K by the end of June. Revenue also fluctuated, beginning at $81K and closing at around $77K. Active users, however, remained stable, hovering around 100K to 110K throughout the quarter.
Pokémon GO Pokémon GO's weekly revenue saw significant variability, starting at $55K and peaking at $72K in early April, before stabilizing around $51K by the end of June. Downloads showed a slight increase towards the end, from 2.9K in late March to about 3.5K in the last week of June. Active users were relatively stable, fluctuating between 75K and 92K.
Coin Master Coin Master had a fluctuating revenue trend, beginning at $60K and ending at approximately $40K by the end of June. Downloads remained fairly steady, starting at 476 and closing at 475. Active users showed minor fluctuations, with a range from 15K to 17K throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Denmark. For more detailed analytics and trends, visit Sensor Tower.