AI Insights · Timothy · March 2021
Q1 2021 Performance of Top MOBA Apps in the US
The first quarter of 2021 saw significant activity among the top MOBA apps in the United States, with notable download and user engagement trends. Sensor Tower provides a detailed look at the performance of these leading titles.
The Multiplayer Online Battle Arena (MOBA) genre remains a powerhouse in the gaming industry, and the first quarter of 2021 has been no exception, especially in the United States. Sensor Tower's data provides us with valuable insights into the performance of the top MOBA applications on a unified platform, combining both iOS and Android statistics.
Riot Games' League of Legends: Wild Rift showed a massive spike in downloads, leaping from just over 1K at the beginning of the quarter to an impressive 1.47M by the end. Weekly active users followed a similar trajectory, with numbers starting at 5.6K and soaring to over 1M. Revenue trends were more varied, peaking at 136K USD in the last week of March after a dip to zero earlier in the month.
Supercell' Brawl Stars maintained strong revenue throughout the quarter, with a high of 1.55M USD in early February, before settling at around 1.15M USD by the end of March. Downloads remained consistently high, averaging around 80K per week. The title's weekly active users exhibited growth, reaching a peak of 3.65M in late March.
For Mobile Legends: Bang Bang by Shanghai Moonton Technology, revenue saw an upward trend from 549K USD to 843K USD during the quarter, while downloads hovered between 27K to 43K per week. Weekly active users experienced growth in late March, reaching 577K after fluctuating throughout the quarter.
Kabam Games, Inc.'s MARVEL Realm of Champions experienced a steady revenue, with slight fluctuations ending at around 25K USD. Downloads peaked at 124K in late December but saw a decline over the quarter, maintaining around 10K downloads per week towards the end. The weekly active users for the title showed a significant drop from 132K to 14.6K.
Lastly, King of Crabs by Robot Squid Ltd saw modest revenue numbers, peaking at 5.9K USD in early February, and downloads varied, with a high of 8.8K in early January. The game's active users peaked at 32.7K in early January before settling to around 24.7K by the end of the quarter.
As we've observed, the top MOBA apps have displayed diverse trends in downloads, revenue, and user engagement. For more detailed insights and data analysis, Sensor Tower's platform is the go-to resource for understanding app performance and market trends.