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AI Insights · Timothy · April 2021

Q1 2021 Performance of Top MOBA Apps in the US

Exploring the performance of the top 5 MOBA applications in the United States during the first quarter of 2021, with insights on downloads, revenue, and active users from Sensor Tower's data.

Q1 2021 Performance of Top MOBA Apps in the US

Top 5 MOBA Apps in the US: A Q1 2021 Overview

The first quarter of 2021 has seen varied performance among the top Multiplayer Online Battle Arena (MOBA) applications in the United States. Data provided by Sensor Tower offers a glimpse into the trends of downloads, revenue, and weekly active users for these competitive gaming platforms.

Supercell's Brawl Stars showed a fluctuating revenue pattern, starting at 1 million in the last week of December 2020 and peaking at 1 million in February before dipping to around 700 thousand towards the end of March. Downloads remained consistent, hovering around 80 thousand weekly, while weekly active users saw an upward trend from 3 million at the end of December to a peak of 3 million in late March.

Mobile Legends: Bang Bang by Shanghai Moonton Technology also experienced revenue fluctuations, with an initial 600 thousand in late December, a spike at 800 thousand in February, and another rise to 800 thousand at the end of March. The game's downloads saw a gradual decrease from 30 thousand to 30 thousand, but the weekly active users saw an increase from 400 thousand to 500 thousand in the same period.

Riot Games' League of Legends: Wild Rift had a modest revenue presence, starting at around 80 thousand and experiencing a significant jump to 1 million in the last week of March. The game's downloads and active users were minimal in comparison to others, with downloads at a few hundred to a massive 1 million by March end and active users from a few thousand to over 1 million.

Arena of Valor from Level Infinite showed a steady but relatively low revenue, maintaining around 60 thousand to 30 thousand. Downloads and weekly active users remained stable with downloads ranging from 2 thousand to 3 thousand and active users in the low 30 thousands.

Lastly, MARVEL Realm of Champions by Kabam Games, Inc. saw its revenue start at 60 thousand and decrease to around 20 thousand by the quarter's end. The game's downloads had a significant drop from 100 thousand to under 10 thousand, and active users declined from 130 thousand to around 14 thousand.

For more detailed insights and data analysis, Sensor Tower's platform provides comprehensive metrics on app performance across various regions and categories.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021