AI Insights · Timothy · March 2021
Australia's Top 5 MOBA Apps Q1 2021 Performance Overview
An analysis of Australia's leading MOBA applications reveals their performance trends in the first quarter of 2021. Sensor Tower provides a detailed look at downloads, revenue, and active users for these popular games.
Australia's Top 5 MOBA Apps Q1 2021 Performance Overview
The first quarter of 2021 has been eventful for the top MOBA (Multiplayer Online Battle Arena) applications in Australia. Sensor Tower's data showcases the performance of these games across both iOS and Android platforms.
Mobile Legends: Bang Bang, developed by Shanghai Moonton Technology, showed a revenue trend with peaks and valleys, reaching a high of roughly $74K in mid-February. Downloads for the game trended downwards from 2K at the end of December to approximately 1.8K by the end of March. Weekly active users started at around 40K and saw a slight decline to 37K over the quarter.
Supercell's Brawl Stars experienced a revenue peak in early February at about $67K before fluctuating and ending the quarter strong at around $52K. Downloads decreased from 5.5K to 4K, while weekly active users saw a steady increase from 200K to 222K, indicating a growing engagement.
Riot Games' League of Legends: Wild Rift had its revenue move in a wave-like pattern, peaking at $25K in mid-January and ending the quarter with around $21K. Downloads saw a sharp decline from 12K to 4.2K, while weekly active users fluctuated, starting at 34K and growing to 37K by the end of March.
Level Infinite's Arena of Valor showed modest revenue figures, peaking at $3K in early February. The game's downloads saw a slight upward trend from 237 to 318 in early February, then leveled out to 240 by the end of March. The weekly active users remained relatively stable, beginning at 2.1K and ending slightly lower at 1.8K.
Lastly, Tanks a Lot - War of Machines by Highcore Labs LLC had revenues starting at around $1.9K and saw a mid-quarter increase before ending at $1.4K. Downloads spiked to 1.4K in mid-February, then dipped and recovered to 837 by the close of the quarter. Weekly active users peaked at 3.6K, also in mid-February, and concluded the quarter at 2.2K.
For more insights and detailed analytics, Sensor Tower's platform offers an in-depth look at the app marketplace.