State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2021

Q1 2021 Performance of Top iOS MOBA Apps in Australia

A look at the first quarter of 2021 for top MOBA apps on the iOS platform in Australia, revealing trends in downloads, revenue, and weekly active users. Sensor Tower provides detailed insights into the mobile app landscape.

Q1 2021 Performance of Top iOS MOBA Apps in Australia

Analyzing the Top 5 iOS MOBA Apps in Australia for Q1 2021

The Multiplayer Online Battle Arena (MOBA) genre continues to be a significant force in the mobile gaming industry. Sensor Tower's data for the first quarter of 2021 offers a glimpse into the performance of top MOBA applications on the iOS platform in Australia. Let's delve into the numbers.

League of Legends: Wild Rift

Riot Games' League of Legends: Wild Rift showed a fluctuating trend in revenue, starting at approximately $13K in the last week of December 2020 and peaking at nearly $15K in the third week of January before dipping to around $13K by the end of March. Downloads decreased from 6K to about 2.5K, while weekly active users saw a peak of approximately 22K in mid-January before settling at around 21K.

Brawl Stars

Supercell's Brawl Stars experienced a strong start in revenue with $32K in the final week of December 2020, a dip in early January, and then a significant rise to over $55K in early February. A declining trend followed, ending the quarter at around $43K. The game's downloads remained fairly consistent, averaging around 2.5K weekly. Weekly active users showed growth, increasing from 120K to over 135K.

MARVEL Realm of Champions

Kabam Games' MARVEL Realm of Champions had modest revenue figures, with a peak of just over $1K in late January and generally declining to under $200 by the end of March. Downloads saw a sharp decrease from 5K to just under 300. The active user base also experienced a decline from around 5.6K to just above 800.

Mobile Legends: Bang Bang

Mobile Legends: Bang Bang by Shanghai Moonton Technology demonstrated strong revenue performance, starting at around $47K and reaching over $53K in mid-March. Downloads remained under 2K but saw a slight increase towards the end of the quarter. Weekly active users were relatively stable, beginning at 20K and ending the quarter close to 20K.

Tanks a Lot - War of Machines

Highcore Labs' Tanks a Lot - War of Machines showed modest revenue, peaking at around $950 in late January and then falling to just over $100 by the end of March. Downloads had a significant increase in mid-February, reaching nearly 800 but then fluctuating, ending the quarter at around 570. The active user count saw a peak of approximately 1.4K in mid-February before ending at over 1K.

The data provided by Sensor Tower offers valuable insights into the performance of these top MOBA apps. For further analysis and detailed app performance metrics, Sensor Tower's platform remains an indispensable resource.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021