State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2021

Brazil's Top 5 Android MOBA Apps in Q1 2021: A Performance Overview

Explore the Q1 2021 performance trends of the top 5 MOBA applications on the Android platform in Brazil, with insights provided by Sensor Tower. Discover the download, revenue, and active user statistics that shaped the quarter.

Brazil's Top 5 Android MOBA Apps in Q1 2021: A Performance Overview

In the first quarter of 2021, Brazil's mobile gaming enthusiasts showed their unwavering interest in the Multiplayer Online Battle Arena (MOBA) genre on the Android platform. Sensor Tower provides a detailed look at the performance of the top five MOBA applications during this period.

Brawl Stars, published by Finland's Supercell, maintained strong performance with revenue peaking at $158K in the last week of December 2020 and then showing a declining trend throughout the quarter, settling at $52K in the last week of March 2021. Downloads saw a similar trend, with an initial $180K in late December, decreasing to $104K by the end of March. Weekly active users fluctuated, reaching a high of 2.9M in mid-February before dropping slightly to 2.7M by the quarter's end.

Riot Games, Inc's League of Legends: Wild Rift, although a newer entrant from the US, showed an interesting pattern. Revenue started at $146K at the end of December, saw a dip in the following weeks, and experienced a week with $0 revenue in early March. However, it picked up again to $76K by the end of March. Downloads were minimal in the initial weeks but surged to over 2.4M in the last week of March. Active users mirrored this pattern, with a modest start but skyrocketing to over 2M by the end of the quarter.

Moonton's Mobile Legends: Bang Bang from China saw its revenue starting at $66K in late December and after some fluctuations, ended the quarter on a high note with nearly $60K in the last week of March. Downloads consistently hovered around the 100K-150K mark each week. The game's weekly active users showed a growth trend, starting at 1.4M and reaching a peak of 1.8M in late March before a slight decline.

Singapore's VPlay Interactive Private Limited brought CL:Champions Legion | 5v5 MOBA to the scene with a modest revenue trajectory, starting at $1.6K and ending the quarter at $290. Downloads remained fairly stable, ranging from $5.8K to $8.5K weekly. The active user base showed a slight decline over the quarter, starting at 100K and closing at around 72K.

Lastly, Arena of Valor, also from Singapore's Level Infinite, showed a revenue drop from $19K to $4.5K over the quarter. Weekly downloads fluctuated between $5.9K and $7.4K. The active user count showed a gradual decline, starting at 60K and reducing to 47K by the end of March.

For more detailed insights and data on the MOBA gaming market, Sensor Tower's comprehensive analytics can provide further understanding of the trends and performances within this competitive space.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021