AI Insights · Timothy · April 2021
Q1 2021 Performance of Top MOBA Apps on Android in the US
Exploring the first quarter trends of 2021 for the leading MOBA apps on Android in the United States, this Sensor Tower report provides a snapshot of the market's dynamics.
Q1 2021 Performance of Top MOBA Apps on Android in the US
The first quarter of 2021 has been dynamic for MOBA (Multiplayer Online Battle Arena) games on the Android platform in the United States. Data from Sensor Tower reveals the performance of the top titles in this competitive space.
Supercell's Brawl Stars saw its revenue fluctuate, starting at $430K in the last week of December and peaking at $447K in the first week of February, before settling at around $228K by the end of March. Downloads for the game showed a slight downward trend from 42K to 27K, while weekly active users remained relatively stable, ending the quarter with 1.4M.
Mobile Legends: Bang Bang by Moonton also experienced revenue fluctuations, beginning at $252K and reaching a high of $424K in the last week of March. The game's downloads saw a mid-quarter spike at 28K but ended the period at 20K. Weekly active users started at 275K and saw a peak of 332K in late March.
Riot Games' League of Legends: Wild Rift had an interesting quarter, with revenue starting at $79K and dramatically increasing to $640K in the final week of March. The game's downloads and active user base saw significant growth, with the latter skyrocketing to 682K weekly active users from a humble 5.6K at the beginning of the quarter.
Arena of Valor, published by Level Infinite, showed a modest revenue trend, peaking at $28K mid-February and ending the quarter at around $10K. The game had no downloads recorded until late February, ending the quarter with 1.5K downloads and active users slightly increasing to 9K.
Lastly, Kabam Games' MARVEL Realm of Champions had revenues starting at $29K and descending to $8K by the end of March. The game's downloads and weekly active users both experienced a significant drop throughout the quarter, with downloads falling from 60K to 2.5K and active users declining from 60K to 4K.
For more detailed insights and data, readers can explore Sensor Tower's comprehensive analysis. The trends of these popular MOBA apps reflect the dynamic and ever-changing landscape of the mobile gaming industry.