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AI Insights · Timothy · January 2021

Q4 2020 Australia MMORPG App Performance Report

An in-depth look at the performance of the top 5 MMORPG apps in Australia's unified platform during Q4 of 2020. Trends in downloads, revenue, and active users are analyzed, with data sourced from Sensor Tower.

Q4 2020 Australia MMORPG App Performance Report

The fourth quarter of 2020 saw varied performances among the top MMORPG apps in Australia on a unified platform. The data provided by Sensor Tower offers a glimpse into the trends of downloads, revenue, and weekly active users for these gaming applications.

Forsaken World: Gods&Demons showed an impressive increase in revenue, peaking at $17K in mid-December before dropping to around $8K by the end of the month. Downloads followed a similar pattern with a significant spike to approximately 6K in the second week of November but gradually decreased to just over 500 by the year's end. Weekly active users peaked at over 5K in mid-November and then steadily declined to around 1K.

Old School RuneScape displayed a steady revenue through most of Q4 before an exponential surge to $74K in the last week of December. Downloads remained relatively stable, ranging from 700 to 1.8K. The number of weekly active users hovered around 16K to 18K for most of the quarter, with a slight dip before rising again to approximately 14K by the end of December.

RuneScape - Fantasy MMORPG experienced a fairly consistent revenue throughout the quarter, with figures mostly between $3K and $4K. The game's downloads saw a peak of 1.1K in mid-November and then decreased to under 600 by the close of the year. Weekly active users showed a slight increase over the quarter, reaching a high of over 5K in late December.

Dino Tamers - Jurassic MMO, although showing smaller revenue figures, peaked at nearly $2K in the final week of 2020. The app's downloads saw a consistent performance, with a gradual increase to 950 by the year's end. Weekly active users showed an overall increase, ending the quarter at 1.6K.

A3: Still Alive launched in November and quickly ramped up revenue to $13K in its second week, followed by fluctuations and settling at around $7K by the end of December. The game's downloads started strong at over 6K but then experienced a decline, while weekly active users showed a downward trend, ending at 644.

For more insights and detailed app performance data, Sensor Tower's platform is the go-to resource for understanding market trends and user engagement.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021