AI Insights · Timothy · January 2021
Q4 2020 Performance of Top iOS MOBA Apps in Australia
Explore the Q4 2020 performance trends of the leading MOBA apps on the iOS platform in Australia. Insights reveal download and user engagement data from Sensor Tower.
In Q4 2020, the Multiplayer Online Battle Arena (MOBA) games on iOS in Australia showed varying degrees of user engagement and downloads, as reported by Sensor Tower. Here's a look at how the top five MOBA applications performed during the last quarter of 2020.
Riot Games' League of Legends: Wild Rift launched in late October and quickly gained traction. The game's revenue in December started at around $30K and saw a decrease to approximately $13K by the month's end. Downloads followed a similar downward trend, from 37K in the first week of December to 6K in the last week. However, weekly active users peaked in mid-December at around 31K before dropping to 18K.
Supercell's Brawl Stars maintained strong revenue numbers, with a notable spike to $75K in the third week of December, before settling at $32K in the final week. Downloads showed an upward trend in December, rising from 2K to nearly 4K, while weekly active users saw a peak of 126K in the third week of December, ending the month with around 121K.
Kabam Games, Inc.'s MARVEL Realm of Champions was released in mid-December and generated modest revenues, starting at $1.3K and decreasing to $1.2K by the end of the month. The game saw downloads decrease from 7K to 5K, but active users grew from 4K to 5.6K, indicating a growing user base.
Shanghai Moonton Technology Co., Ltd.'s Mobile Legends: Bang Bang showed solid revenue figures, with a peak at $64K in the third week of December and ending the month at $47K. Downloads remained relatively stable, hovering around 1K each week, and weekly active users fluctuated slightly, ending the month at just over 20K.
Lastly, Robot Squid Ltd's King of Crabs had a modest performance in terms of revenue, peaking at $525 in mid-December and then declining to $243. Downloads saw a high of 629 in the first week of December, but ended the month at around 300. The weekly active users saw a decline from 1.8K in mid-December to 1K by the month's end.
For more detailed insights and analysis on the MOBA category and other app performance metrics, Sensor Tower provides comprehensive data and trends.