AI Insights · Timothy · January 2021
Latin America's Top MOBA Apps on Android: Q4 2020 Performance
A glance at the Q4 2020 performance of the leading MOBA apps on Android in Latin America reveals notable trends in downloads and user engagement. Sensor Tower provides deeper insights into the mobile app market.
As the year 2020 drew to a close, the MOBA genre continued to captivate players across Latin America on the Android platform. Sensor Tower's data offers a comprehensive look at how the top titles fared in the fourth quarter of the year.
Supercell's Brawl Stars maintained a strong presence with weekly active users peaking at 6.1M in the week of December 21, a significant rise from 5M at the start of the quarter. Downloads showed a consistent performance, soaring to 400K in the last week of December. The revenue also spiked, reaching $278K in the same period, marking a robust end to the quarter.
Mobile Legends: Bang Bang by Moonton experienced a high of 932K downloads in the first week of the quarter, which tapered off to 185K by the end of December. Active users saw a slight decline from 2.6M to 2.2M. Revenue trends were more upbeat, with a peak of $150K in the third week of December.
Riot Games, Inc's League of Legends: Wild Rift, despite being a new entrant, showcased an upward revenue trend, starting from $40K in its launch week and climbing to $146K by the last week of December. The game's weekly active users also saw a rise, from 1.1K in the last week of October to 3K by the end of the year.
The Arena of Valor, published by Level Infinite, had a stable quarter with active users hovering around the 110K-140K range. Downloads showed modest numbers, peaking at 12K in the final week of December. Revenue for the game saw a significant increase in the third week of December, with $47K being the highest for the quarter.
Lastly, CL:Champions Legion | 5v5 MOBA by VPlay Interactive Private Limited saw a decline in active users from 549K in the last week of September to 239K by the year's end. Downloads remained relatively steady with a slight dip to 20K. Revenue peaked at $11K in the third week of December, indicating some financial growth for the game.
The performance of these MOBA apps shows a varied landscape in terms of user engagement and financial success. For more detailed insights into the mobile app industry, Sensor Tower remains a go-to resource.